

This is essentially two charges from a wand of Lesser Vigor, amounting to More effective with UMD, and allows you to stop investing ranks after you hit Useful on a ranged character, but nice to have.ĭeceive Item (Ex): Makes you considerably

Make sure to pick up at least one Essence invocatin and some Shape invocations Option, the vast majority of your turns will involve using Eldritch Blast. Spells, but Warlock Invocations can do a lot of very cool things. Invocations: They’re not quite as good as With UMD, so it’s essentially required, leaving you with only one or two skill With Knowledge (Arcana), (Religion), and (The With Bluff, Intimidate, and Sense Motive you canĪlmost be a Face. Up invocations gives you a nice boost to AC.įrustrating skill list. The ability to use light armor without messing Dark One’s blessing lets you add Charisma to one of your saves, and theīonus can be very nice if you have room in your build. Save, so be sure to invest in Dexterity and Constitution to boost your bad Spellcaster, and it will give you a decent bonus with Eldritch Blast. However, if you choose to step into melee you will have some problems. Hit Points: d6 hp is better than sorcerersĪnd wizards, and with light armor the Warlock is considerably more durable. I also omit the use of “Flaws” since they allow a massive increase in power with essentially no cost to the character. Those options also tend to be wildly unbalanced and rarely receive errata. I am of the opinion that those options are intended to be limited to campaigns run in those settings, and as such they don’t really apply to a generic campaign. It’s important to note that I generally omit campaign-setting specific content. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.For help identifying sourcebook abbreviations, see my Sourcebook Abbreviations Guide. Because so little of 3.5 is available on the SRD, I will attempt to tag items with a superscript indicating their book of origin. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which tend to be more consistent than 3.5 handbooks. Depending on their choice of invocations, the Warlock may be able to function as a Face or a Scout, but they can’t fully fill either role because they lack Diplomacy and Trapfinding.Įldritch Glaive allows the Warlock to step into melee, but that option is niche enough that I will not cover it in depth in this guide. Because they are primarily arcane, the Warlock typically takes the place of a Wizard in the party. Their invocations can allow them to fill some other roles, but their skill list is very limited, and doing anything but Eldritch Blast requires considerably investment. The Warlock is almost exclusively a Striker.
